A single-player roguelite built on the math of a craps table. Press your numbers to Diamond, energize the breakers, and survive seven tables — one seven-out from nothing.
Every win stops the table and asks you a question. The greedy answer and the correct answer are almost never the same one.

Win a place bet and you choose: take the money, or press it back down. Press it, win again, and you can forfeit the entire payout to permanently level that number — Silver, Gold, Platinum, Diamond.
A Diamond number pays far past true odds, and it holds that level for the rest of the run, across every table. Everything else the seven takes. Your levels survive.

Make points and the meter climbs — Ember, Blaze, Inferno, Supernova. It stretches your free-odds ceiling and multiplies what a point hit pays.
It's the fastest money in the game and the first thing the seven takes.

Hardways pay 7:1 and 9:1 — but the payout isn't the point. When one hits you can give up the entire win to energize that number's breaker, or build the charge with the right cards.
Each live breaker adds crit chance and crit multiplier to everything you collect after it. Light all four and you're at FULL CIRCUIT.

Clear a table and draft a card that bends the rules for the rest of the run. Cards that charge your breakers off ordinary presses. Cards that turn a hot number into fire. Cards that pay you for surviving.
They stack, they synergize, and a good draft is how a run stops being a coin flip and starts being a build.

Deep in the run the table stops being neutral. The dealer gets a toolbelt of his own — magnets, coolers, black holes — and a threat gauge that fills while you win.
He'll freeze your numbers solid so you can't take them down or add to them, then roll and see what's left.

Don't pass, don't come, and lay bets are fully implemented, with a cold meter that rises as the light side freezes over — its own multipliers, its own free odds, its own cards.
The seven that ends everyone else's run is the number you were waiting for.
From the casino floor to places the casino doesn't admit exist. Each one a fresh bankroll and a harder ask.
Permanent place-number upgrades that carry across every table in the run.
Four circuit breakers feeding a crit system, plus a hardway chain that escalates: ZAP, SURGE, STORM, OVERLOAD.
Flip a die. Freeze one in place. Force it odd. Peek at the next three rolls. Set both dice to whatever you want.
Drafted between tables, stacking into builds that break the table's rules in your favor.
True-odds free odds, correct place payouts, come bets that travel, the field, hops, and the full dark side.
Vanilla craps is free forever, with no limits at all. The roguelite is free through Table 2 for three runs.
One optional purchase — $4.99, one time — unlocks Tables 3 through 7 and unlimited runs. That's the whole model.
No consumable purchases. No chip packs. No ads. No accounts. No data collected. No internet required to play.
COMING SOON — iPHONEAleator is a strategy game. There is no real-money wagering, nothing to buy chips with, no cash-out, and no way to convert anything inside the game to anything outside it. Chips are a score. Practice here does not translate to winning money anywhere else — the house edge is still real out there, and this game is honest about the fact that variance is what kills you.